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Temple Crash

I was the sole artist on Temple Crash(released in 2019) endless runner mobile game.
My tasks ranged from doing concepts (gameplay view, characters, skins), to handpainting textures (environment, props and skins), promotional illustrations and as well UX/UI of the game (including user flows, wireframes and final user interface) .

The game is currently available on Google Play here:
https://play.google.com/store/apps/details?id=com.revianlabs.templecrash

More of my art:
https://www.instagram.com/fuxia_arts/

Let me know your thoughts in the comments below =).

Promotional illustration.

Promotional illustration.

Secondary promotional illustration over

Secondary promotional illustration over

Early level design made in Blender.

Early level design made in Blender.

Painted early concept of the gameplay. Started in Procreate and finished in Photoshop.

Painted early concept of the gameplay. Started in Procreate and finished in Photoshop.

Actual in-game scene.

Actual in-game scene.

Hand painted textures for the skins available in the game. The challenge was that we had a very basic model over which I had to create different skins.

Hand painted textures for the skins available in the game. The challenge was that we had a very basic model over which I had to create different skins.

Google Play achievement icons.

Google Play achievement icons.

Logo designed in Illustrator.

Logo designed in Illustrator.

Final UI of the game.

Final UI of the game.